0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.įFB steer force input max=“11500.00000” // Recommended: 11500 (-11500 if controller pulls in the wrong direction).įFB steer force output max=“1.00000” // Maximum force output of steering force, recommendation 0.8 to 2.0įFB steer force grip weight=“1.00000” // Range 0.0 to 1.0, recommended: 0.4 to 0.9. Lower values will smooth out the steering force, but will also add latency.įFB steer force exponent=“0.50000” // Steering force output “sensitivity”. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.įFB steer vibe zero magnitude=“0.02000” // Magnitude of steering vibration at 0mph (reference point).įFB steer vibe slope=“0.00000” // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).įFB steer vibe wave type=“0” // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.įFB steer force average weight=“1.00000” // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Range 0.0 to 1.0.įFB Throttle FX on steer axis=“1” // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.įFB Brake FX on steer axis=“1” // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.įFB steer vibe freq mult=“0.50000” // Controls frequency of steering vibration. plr file in the GTR2 userdata folder under the main installation directory)įFB Device Type=“1” // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.įFB Effects Level=“4” // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.įFB Gain=“0.52000” // Strength of Force Feedback effects. I have played with reducing it-which definitely lightens the steering, but going down much seems to affect on-center feel. “FFB steer force output max=“1.00000” // Maximum force output of steering force, recommendation 0.8 to 2.0” It can be tweaked in the below settings at the line: It’s pretty strong relative to the other effects. Like all ISI-based games which are not using RealFeel-the steering response seems to be based on a spring effect. Need to play with those some more, but the attached image shows what is working now on my large Mige. Not sure the DirectInput sliders in Simucube actually have an effect on the game feel. In-game gain seems to have no effect, so the only adjustment to overall strength is through Simucube. Strangely, at “0”, hitting the wall or a car still provides a solid jolt. If it is the default “1”–any time you hit a car or wall, the wheel will persistently pull hard to the left. Secondly-it is important to have the last line in these PLR settings-Jolt magnitude, at or close to zero. Exiting the car and going to settings and turning FFB off and then back to “Full” seems to fix it. Sometimes when entering the car, the steering has no feel. Here is what I came up with for PLR settings for GTR2 and GTL (and these settings work in the original GTR, too, for what it’s worth).
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